Stylized Cliff Creation Tool
Houdini Digital Asset in UE4 and the network of the tool
Layered Material setup in UE4
A Cliff Generation Tool designed to meet the need for the student game project - Excalibots.
The goal of the tool was to create a cliff geometry with a pristine and geometric look.
The geometry of the side is displaced from a height map made in Substance Designer.
The material treatment was done in Unreal Engine 4 using Layered Material blending via vertex color.