Stylized Cliff Creation Tool

Tool Breakdown

Houdini Digital Asset in UE4 and the network of the tool

Layered Material setup in UE4

A Cliff Generation Tool designed to meet the need for the student game project - Excalibots.
The goal of the tool was to create a cliff geometry with a pristine and geometric look. 

The geometry of the side is displaced from a height map made in Substance Designer. 
The material treatment was done in Unreal Engine 4 using Layered Material blending via vertex color.

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